Bonus Episode: Freya's Con-tingency Conventure

Bonus Episode: Freya's Con-tingency Conventure

System Shop · 2025-02-10

In this first ever bonus episode, Freya reflects on the games she played at Contingency 2025 - a TTRPG convention on the wintry Norfolk coast. We discuss a pair of very yellow games, ruminate upon “A+B” dice mechanics, and analyse the comedy-to-therapy spectrum.

Timestamps

CBR+PNK - 2:02

Yellow King RPG (sort of) - 9:16

Confectioners vs Cromwell (using GM’s own system) - 16:56

Never Stop Exploding - 21:47

Troika! - 26:29

Star Trek Adventures (1E) - 30:40

JourneyMon - 39:21

Tool Team - 39:50

DIE - 41:57

One Ring (2E) - 1:02:29

Notes and links

The extremely long Lord of the Rings video Freya mentioned: https://youtu.be/poMnJKLGYo0?si=hQO5mbdDtRnAjKOu

The Meguey Baker article we discussed: https://lumpley.games/2021/12/30/ritual-in-game-design/

System Shop

Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time.

Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end…

We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between?

Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous.

System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic.

Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology.

Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée.

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Cover design by Fallible Things (fallible.net).

Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.

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