
Jamie Smith | Principal Game Designer at People Can Fly on working on AAA games whilst fostering a collaborative team culture
Jamie Smith is a Principal Game Designer at Sumo Digital with over 12 years of games industry experience.
His experience has led him to work on Driver: San Francisco, The Crew, Tom Clancy’s The Division, FIFA, Hood Outlaws and more recetnly Call of Duty: Vanguard as a Campaign Systems Designer
Jamie has judged multiple BAFTA games awards along with having experience as a Senior Lecturer in Games Design at Teeside and through all this experience, Jamie articulates his thoughts about Game Design in a really insightful way.
In this episode, we discuss game design concepts such as the 3'cs - cameras, controls & characters, marginal innovation and more recently how Jamie is thinking about subtractive approaches to design in his own work. And we talk about these concepts all through the lens of fostering collaborative cultures in creative teams.
About Jamie Smith
Website: https://www.jamiesmith.dev/
Twitter: https://twitter.com/smithst0ck
About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley
Realtime Roots
I'm fascinated by how teams do what they do in the real time space.
Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes.
Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.
- No. of episodes: 27
- Latest episode: 2024-08-01
- Arts Visual Arts Business